И тут Остапа понесло...

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Unread postby Manfrid (архив) » 28 Mar 2005, 08:43

[quote]А площадь соприкосновения?[/quote]



А сила, дробящая камни и вкладываемая в удар? Дело в создаваемом давлении, а не только в площади.



[quote]Где-то я меня валялся полный расчет всех Ранма-фокусов по науке[/quote]



Ссылку или на мыло.
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Unread postby SergeyR (архив) » 28 Mar 2005, 16:28

[quote name='Siberian-Troll' date='28 March 2005']А площадь соприкосновения?



Игла протыкает ткань, а палец ее мнет...

[right][post="73020"]<{POST_SNAPBACK}>[/post][/right][/quote]

Ты действительно утверждаешь, что пушечный снаряд не так опасен, как пуля, потому что он больше? Сколько весит пуля, и сколько весит рука.
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Unread postby Manfrid (архив) » 28 Mar 2005, 19:00

[quote]Сколько весит пуля, и сколько весит рука.[/quote]



Вообще-то массы в данном случае не пропорциональны площадям. Как никак пуля свинцовая. Но по реакции на кулак окружающих предметов его действительно можно сравнить со снарядом.
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Unread postby Siberian-Troll (архив) » 29 Mar 2005, 12:13

Будет вам статья, м.б и завтра...

Но учтите, ее никто не переводил...
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Unread postby Siberian-Troll (архив) » 30 Mar 2005, 07:56

Ranma 1/2 FAQ Part 3

[Martial Arts]

by Chris Rijk



Ranma Saotome



General description



Extremely fast, agile, acrobatic and flexible. Can attack from just about

any position, in just about any situation, in just about any way possible.

Amazingly swift at learning new techniques, he often just takes a few days

(a week at most) to learn a new style (set of techniques), and sometimes in

just one all-night training session, and has sometimes learned some

difficult moves just from seeing them done once.

He can also generate new attacks (from scratch), or based on other moves he

knows very well, sometimes almost instantly. Also, very good at analysing

opponents styles, attacks and finding out weaknesses - if someone has a

weakness, he'll almost certainly find it out and use it.

He's also very strong, and can take a huge amount of damage as well as very

determined, and has only once ever come close to giving up - after learning

the Hiryu Shoten Ha, and defeating Happosai, he thought he'd never be able

to get his strength back because he thought the information was now

permanently lost. He has been taught by Genma since he was practically a

baby - in all the flashbacks when he's younger, he's always wearing a gi,

even when he was separated from his mother - at about 3. He has also

received some training from Cologne, and in the later manga, he either

trains by himself, of with his father.

He also often takes a rather relaxed attitude to combat, and doesn't fight

all out unless he has to. However, he is prepared to fight anyone and

anything (though he doesn't like fighting with girls, weak people or people

in a weakened state) and does not appear to be afraid to face death.

While he doesn't use weapons normally, he is very adept with them, and can

use just about anything as a weapon. Ranma also sometimes (literally) hangs

about eg clinging to the ceiling, or hanging upside-down from the

roof-edge, and also often walks and runs about on fences.

He is also very accurate at throwing, for example throwing a small pencil

so that the sharpened end gets stuck while trying to go through the hole in

the middle of a 50 yen coin from several meters away while clinging to the

ceiling (V30.5 p73) and flicks a coin so that it knocks another out of

Hinako's hand from several meters away  (V25.8 p123). Also, in a rare

battle with Akane she (Ranma was female at the time) hit some hoops from a

huge chain (each hoop must have weighed 25Kg or so) using a small wooden

bat, to very accurately trap Akane's arms and legs (V11.11 p173-4).

In combat, he almost never uses his full strength and abilities (mostly

because he doesn't need to), and also he's fast enough that he can attack

doing head-height kicks as fast, or faster than most people can with normal

punches. Occasionally, he moves his body fast enough that it disappears in

a blur, then attacks from another angle.



Estimating maximum power



Using falling approximately 100m while carrying 4 girls (Akane, Shampoo,

Pink and Rink) in V29.7 page 113-114. Note, this actually hurts Ranma a lot

(laid up in bed for a while), though this was after a particularly

strenuous day when Ranma had taken quite a bit of damage. I'm using it

though because it's reasonably easy to get a vague idea as to how strong

Ranma is in this situation. However this is not necessarily a good example,

in determining Ranma's maximum strength as he had been damaged earlier, and

this would reduce his strength.



Equating kinetic energy and potential energy to work out speed hit the

ground at gives:

gh=v^2/2 where v is velocity (m/s), g Earth's gravity (10m/s^2), and h

change in height (m)

Therefore,

v=sqrt(2.gh)

v=sqrt(2.10.100)

v=sqrt(2000)

v=45 m/s (ignoring air friction and rounding a bit)

Say for example, Ranma used enough strength to deccelerate them in 0.1

seconds then, he would have had to use enough force for a 450m/s^2

deceleration.

Using F=ma (Force=Mass*Acceleration), and taking total weight to be 300Kg

F=450.300

F=135KN (which is approimatly 100x more than most humans could manage)



Using the Potential Energy equation to estimate power output:

PE=gmh=10.300.100

=300KJouls

Taking energy being done in 0.1 secs, then power:

P=300000/0.1

P=3MWatts

Using the PE equation, to estimate maximum weight he could lift above his

head (ie 2m):

PE=gmh Then using: PE=300KJ, g=10, h=2, then m is:

m=PE/gh

m=300,000/10.2

m=15,000Kg

Ie Ranma could lift 15 tons - though not necessarily hold it for a long

time. In comparison Lime catches a boulder (V24.10 p154) in one hand which

would weigh (taking radius as 1.5m, density as 5tons/m^3) about 60 tons.



Fist-speed (a la Kachu Tenshin Amaguriken)



Now, in V6 (Viz GN5) when Ranma is fighting Ryoga who's just learned the

Bakusai Tenketsu, Ranma hits Ryoga several 100 times so fast it looks like

one punch. Now lets say that to do this he punches Ryoga 200 times in 0.1

seconds. From looking at the picture it doesn't look like Ranma's arm

movement covers a particularly large distance, say 0.25m each way -

punching forwards, and taking the arm back. Therefore each punch takes 0.5m

at at rate of 2000/sec. Which means his fists move on average 1000m/s. Now,

this is 3 times the speed of sound, though we don't get any sonic booms.

Also, since this is the average, the maximum would be higher, say about

twice as fast.



Body speed



Ranma is never actually seen to be running especially fast, but I'll use

some standard Newton equations to work out how fast he's moving while

jumping along at high speed. When he's jumping along, if he's taking off at

45 degree angles, then his horizontal speed will equal his vertical speed.

Since vertical acceleration (is a constant (ie g), his speed can be worked

out from his height above the ground. Say he jumps about 20m high, then

(from earlier equation) his vertical speed will be sqrt(20*10*2)=20m/s, and

his actual speed sqrt(20^2*2)=28m/s. This is about 3x faster than the

fastest runner, and he can keep this up for quite a distance - a couple of

100m doesn't even tire him.



Damage taking ability



When Ranma is learning the Hiryu Shoten Ha, Ryoga happens to punch him into

the side of a mountain (V13.7 p106-7) and Ranma makes a crater about 3m

wide and 1m deep in solid rock. You could take an estimate of the volume of

rock compressed, and how much energy this would require, but I wouldn't

know how. Anyway, after taking such a strong punch Ranma is only dazed (not

unconscious) and can still fight, and this is also when Ranma has lost his

strength.





Characters' Combat Abilities



Genma Saotome

A well rounded fighter like Ranma, he however hasn't shown his son's flair,

inventiveness and not as much agility. He also is a bit of a coward,

especially about confronting Happosai, and is also a little lazy, though

that seems to be more recent as in his youth he managed to invent the

umisenken and the yamasenken and has also spent most of his adult life

training Ranma. As a young man he was trained by Happosai along with Soun,

but before this nothing is known. While there are still techniques he knows

that Ranma doesn't, his son is now in fact now better than he is, which he

admits in V21.1. A major weakness is his weakness to bribes, and traps to

do with food.



Nodoka Saotome

If Ranma and Genma were forced to commit seppeku, Nodoka would use her

sword to quickly and as painlessly as possibly end their lives. Therefore,

she would have trained herself (or been trained) to be able to use a sword

a little. She certainly isn't that adept with it, and she has only once

used it as a weapon (V34.8 P119).



Akane Tendo

While this is not shown in the manga, she was presumably trained by her

father, but in any case, she has been training since she was a child,

perhaps starting after her mother died. She trains regularly (goes on a

daily run etc.), but mostly by herself.

While she is much more skilled than most martial artists, but her fighting

style is quite simple and straightforward. She is good at general

hand-to-hand, but she doesn't have any special skills or moves, and she is

a little clumsy. As a running gag, she often manages to get a large wooden

hammer out of nowhere, and (generally quite susceptible) hammer Ranma with

it.



Soun Tendo

Like Genma, he was trained by Happosai when younger, and is also afraid of

Happosai. However, he doesn't appear to have done in frequent training in

quite some time. Due to lack of examples it isn't possible to determine

just how good he is. Logically, he would probably have been about as good

as Genma when younger, and like Genma, he is terrified of Happosai.



Dr Ona Tofu

He has been a doctor for quite some time, but beyond that very little is

known about his skills. He certainly knows a great deal about anything

related to medicine (including special pressure points), but he has never

demonstrated any actual combat skills.

In an episode of the anime near the end of the TV series, he did in fact

show he was skilled in hand-to-hand.



Tatewaki Kuno

For his age group he was probably the best in the area before Ranma and

Genma arrived, though Akane may have been almost as good, or even better.

While he has been training for at least several years (he used to fight

with his father, before he left over 3 years ago), nothing is known before

that.

While he almost only uses a sword, and a wooden one at that, he is very

dangerous with it, and is capable of cutting through a tree and even rock

with it. Though he is never far away form his sword, this doesn't help him

against Ranma, who often downs him in a single move. Also, he doesn't

appear to have much in terms of combat skills except for speed with the

sword-only attacks.



Kodachi Kuno

She has been aggressive since a kid (V32.6 p94-95), but nothing is known

about how long she has been seriously training for, or who trained her.

Like her brother, she knows what she knows very well, but little else - she

doesn't seem to have any non-gymnastic based combat skills, except for

chemical warfare. She is of course very agile (though not as much as

Ranma), and is equally adept with her ribbon, which is her most commonly

used weapon. She also uses underhanded tricks such as poisoning food with

paralysis gas, and using the same in black roses (as well as exploding

roses), especially in a bouquet, which occasionally get her the upper hand

against someone.



Principal Kuno

As with the other Kuno's, little is known about his combat abilities when

he was younger, though he used to fight with his son before he left for

Hawaii. His weapons are hair-trimmers, sometimes used as a pair, and

exploding pineapples, and he has occasionally used disguises, and some

props to help him. However, his combat ability is only on a level with his

son's.



Ryoga Hibiki

Unfortunately nothing is known about his combat abilities before he arrives

in Nerima, and since he never had a proper fight with Ranma before he

arrived, his abilities can't be inferred. It is not known if he is

completely self-taught or not either, but he does do almost all of his

training alone, which is probably why his skill level is not that high.

However, he is very strong, probably because he spends so much of his time

walking with a heavy back-pack and has a lot of endurance for the same

reason. His attack method is like that of a berserker - very aggressive,

with a lot of strength, but not a great deal of skill, or use of battle

tactics. His main weapon is his strangely heavy umbrella (though he

normally uses just plain hand-to-hand) and he also once uses his belt

like a sword and a stack of his head-bands like shuriken/boomerangs.



Shampoo

Having been trained by Cologne (and maybe others) since a very early age,

she was good enough to win her village's annual championships in a tribe of

warriors. But of course, Ranma easily beat her, but this shouldn't be held

against her, as she is probably the best of the truly female warriors of

her age-group (ie excluding Ranma, Herb and Rouge in cursed form - though

Rouge is female, she doesn't seem to have any combat skills in human form).

She is stronger than Akane (V11.9 P136), but how she relates to the other

girls in speed and skill etc. is hard to determine, as they have never had

a proper one-to-one contest, under normal conditions - though Akane and

Shampoo did have an inconcluded fight when they both had the super-strength

noodles (V11.10 P161-162). In the manga she uses a pair of maces (they

appear more often in the Anime), and she has also twice used special

acupressure point techniques on Akane, and has also often used her bike

with quite effective force by crash-landing on people, running them over

etc. She does also use some underhanded tricks and tactics, but she doesn't

rely on them, unlike Kodachi.



Cologne

Possibly the most dangerous human fighter (though Happosai might be

stronger), she has been a extremely dangerous person for a long time - she

knew the Hiryuu Shouten ha as a young woman for example. Not only is she

extremely skilled at combat, and knows a great deal of dangerous attacks,

she also knows how to use herbs, magical items and pressure/accupuncture

points very well. She also knows a great deal about unusual people and

combat styles and other unusual stuff. She sometimes uses her staff as a

weapon, but she certainly doesn't need it.



Mousse

Like Shampoo, he has been training since an early age, but who trained him

is unknown. A master of hidden weapons, he somehow keeps a small arsenal in

his robes and he is also skilled at hand-to-hand. While he can see quite

well when wearing his glasses, without them he does have trouble -

something Shampoo used against him when they were kids. Also like Shampoo,

he will use underhanded tactics to help him achieve his goals. He is a

little less strong than Ranma and Ryoga, but he is most likely faster, and

more skilled than Ryoga, but has some way to go before reaching Ranma's

level.



Happosai

An evil and dangerous old man, who knows a great deal about a great many

things. Taught Soun and Genma, but hasn't seemed to teach Ranma anything

despite the fact that he claims to be his master. As well as the many nasty

tricks he can do, he can also stop a blow or large object (eg 8m high bomb

in V11.6 P99) with a single finger, though whether that needs a special

technique, or just uses pure strength is unknown. He also has a huge battle

aura which can expand to about 20m in height, which he uses when angry. He

sometimes uses his pipe as a weapon, and he also uses his Happodaikarin a

lot. His one fatal flaw is his addiction to woman's bodies (and underwear)

and he has only ever once resisted the temptation for a short while (V15.9

P140-141) when he wanted the Dragon's Whisker to get his hair back.



Ukyo Kuonji

Trained in the okonomiaki fighting style by her father since she was a

child, she is about as good as the other girls, though she does heavily

rely on her huge combat-spatula which she carries around all the time, and

her small throwing spatulas. Some of her more unusual attacks use

okonomiaki, or ingredients of, but these are rarely seen (V9.6 P86-93 &

V33.11 P172-177) and involve super-sized okonomiaki, massive clumps of

noodles for tying up victims, exploding food etc.



Pantyhose Taro

Because he turns into a massive monster when he gets wet, he doesn't need

martial arts training as much as the others, but despite that he is good

enough to be at Ryoga's or Mousse's level. As a monster, he is immensely

strong and can take a huge amount of damage, and knowing abut Jusenkyo, he

often uses other people's curses against them. He trains by himself, though

whether he has always in unknown.



Hinako Hinomiya

Because she had a special type of body she can use two special moves - with

variations - that no one else is known to be able to use. As a child she

was taught the moves by Happosai, and she helped him by taking out the

women chasing after him on his panty raids. However, she needs a ring/torus

to suck energy from someone, and for this she normally uses coins (Japanese

coins having holes in the middle), but for blasting it back, she just needs

her hands. She is very flexible in her chi-sucking move, and can and has

used just about anything ring-shaped, and can also suck from two sources at

once - using two rings. However, her skills in actual hand-to-hand combat,

are probably nothing or next to nothing, and she does have a problem of

being a bit on an air-head - especially while a child.





Special Moves



Kakuto Shintaiso V2.9-3.5

Martial Arts Rhythmic Gymnastics

Armed combat where all body strikes must be done with gymnastics (or

improvised) equipment, typically hoops, clubs, rope, ribbons and balls.

Kodachi fights with female Ranma over male Ranma in the ring. Kodachi uses

such underhanded moves as chaining P-chan to Ranma's wrist, a rod disguised

as rope, clubs with retractable spikes, razor sharp hoops, a moveable ring

and using 20 clubs at once. Also she her ribbon to throw the bell, Ranma

ribbon's a table, she counters with her brother and various other things

are used and finally a kettle of hot water.



Senju Konbo V3.4.76

1000 hand club - the blow of a thousand hands

Kodachi uses 20 clubs to do a blur of attacks.



Netsuto Ko Geki V2.4.83

boiling water attack - the attack of the boiling water

Kodachi uses a ribbon to cut a hot water kettle thrown at Ranma.



Kakuto Skating V3.6-4.

Shiryo no Bonodori - bon-dance of the spirits "Dance of Death"

Sanzenin rotates at high speed on skates while doing high speed punches and

kicks.



Wakare no merry-go-round V4.1.11

farewell parting merry-go-round - "couple cleaver"

Sanzenin raises Azusa above his head, while she is holding the other couple

horizontal to the floor, and goes into a high speed spin. He then says

he'll stop if the guy lets go of the girl. When first used on Ranma and

Akane, Ranma won't let go, and so they both go flying, and the second time

it's used on Ryoga and female Ranma - who bites Ryoga, who then punches off

Ranma.



Xi Fa Xiang Gao V4.7

Shampoo gives Akane a shampoo with formula 110, and dries off her hair in

56 seconds, leaving Akane feeling refresed when she wakes up and can't

remember anything about Ranma.



Neko-ken V5.2

Cat [style] attack

When Ranma was 6, Genma repeatedly threw him into a pit of cats covered

wrapped with various cat-treats, because he fell for a trick in a training

book - this was in fact supposed to be useless. That had the effect of

making Ranma terrified of seeing cats, and if exposed for too long, he

starts acting like a cat, and attacks with incredible speed and ferocity.

The only known ways to snap him out of this state is throwing him into

water, or getting him to sit on an old lady's lap.



Painiyao Chuan V5.7.110

"The blow of the swan-fist"

Mousse uses a swan-shaped toilet training potty to strike Ranma



Chiitan Chuan V5.8.124

"The blow of the chicken egg"

Mousse uses a chicken which lays explosive eggs, then throws them at Ranma.



Dacho Kyaku V5.9.141

"The blow of the ostrich leg"

Mousse does a back-slicing high kick



Inchua Chuan V5.9.145

"The hawk's talon"

Mousse comes down feet first from high up with talons on his shoes.



Yakitori Gatame V5.9.146

"The shish-kebab"

Ranma does a one arm hand-stand high kick.



Kachu Tenshin Amaguriken V5.10.163

"Chestnuts roasting on an open fire"

Cologne makes a water-spout



Same-ken V6.2.32

Shark fist

Cologne's shark-shaped blast of water while standing on a shark.



Bakusai Tenketsu V6.5.75

"Breaking point technique"



Bakusai Tenketsu Fuji V6.7.114

Bakusai Tenketsu Seal "Breaking point block"

Ranma traps Ryoga's extended finger in his hand.



Saotome Ryu Ogi - "So, Ko, Ko" V6.7.116

Saotome school ultimate secret - run, think, attack

In the middle of a fight with a seemingly invincible Ryoga, Ranma suddenly

runs off. He then springs around the trees, building up speed, then does a

flying punch at Ryoga.



Kakuto Sado V6.9-11

martial arts tea ceremony



Fukusa Gaeshi V6.9.146

silk napkin strike "The napkin strike"

babaa flips Ranma with the napkin, then hits her on the head with a dipper.

Note: according to my source, the thing that looks exactly like what the

old woman to hit Ranma is called a dipper, not a ladle. A ladle has a cup

like a spoon, while a dipper has a cup, well, shaped like a cup.



Chashaku Shuriken V6.11.169

tea-scoop shuriken (throwing daggers) "tea-spoon darts"

Ranma throws a volley of long tea-scoops at Sanae.



Higi Matsu Cha Gasumi V6.11.170

powdered green tea mist "The tea-powder mist technique"

Sanae uses powdered tea to cloud Ranma's vision, and choak her



Chagama Otoshi V6.11.170

tea-kettle drop "The pot-strike"

Sanae bashes the kettle onto Ranma's head with two hands.



Chagama Gaeshi V6.11.170

tea-kettle return "Pot counter-strike"

Ranma grabs the kettle, and smashes it into Sanae's head



Hishaku Uchi V6.11.170

ladle strike "Ladle-strike"

Ranma repeated strikes the kettle while it's stuck to Sanae's head with the

dipper.



Chagama Otoshi Ni-dan Gasane V6.11.175

two-tiered tea-kettle drop "Double-decker pot-strike"

Ranma has two kettles stacked up, while dropping down at Sanae, ready for a

two arm slam onto her head.



Kakuto Demae

Martial arts delivery service V7.1-4



"box-blower blow" V7.2.26-7

Shampoo hits a box in such a way that the food inside explodes.



Kinbaku Chao-mien V7.3.42

"Chow-mein strike"

Shampoo uses special noodles to wrap around the victim's head, forcing the

person to eat the noodles or suffocate.



Ninin Paori V7.4.64

two-person overcoat "puppet grip"

(note haori which has the same kanji as paori is a short overgarment)

Ranma does a pupper-grip on Kuno, to force him to eat the ramen.



Ganso Musabetsu Kakuto Ryu V7.5.85+

creative indiscriminate martial arts school "anything-goes martial arts"

Happosai's style



Sento Yo Hitsu Satsu Waza V7.7.112

public baths use certain kill skill



Happoasi V7.6.97, 99, V7.11.175. Genma V7.11.178

Making yourself 'big' - super-battle aura style.



Sui-ken Ranma V8.7.110

drunken [style] attack

After accidentaly taking in some sake, Ranma fights Kuno while pretending

to be drunk.



Okonomiyaki Kakuto V9.5+

Ukyo's martial arts style. Special methods include fighting in a ring with

a hot-grill surrounding the outer part, using glue-like dough, rubber

yakisoba (noodles), a super-large grill oiler, explosive x, flour bombs.

Usualy she fights with her mega-spatula, and wears a bondolier of small

shuriken-spatulas, and she issues challanges on okonomiyaki.



Happou Dai Karin V11.4.60+

Happy's bouquet bomb (happy's big flower blossom?)

Happosai's deadly technique - throwing many small (and sometimes large) round

fuse bombs.



Kuno Ryu Bokuto Sasara Kuzushi V12.3.49

Kuno school destroyed wooden sword bamboo whisk



Moko Rakuchi-sei V13.4.57

"fierce tiger falling down forces"

A secret technique of the Saotome school that Genma teaches a weakling

Ranma after Happousai took away his strength with a special cautery. Place

both hands on solid ground, face your opponent, and fawn saying

"gomennasai, gomennasai, gomennasai..." ("I'm sorry, I'm sorry, I'm

sorry..."), emulating the posture of a tiger fallen from a cliff.



Hiryu Shoten Ha V13.4.61

flying dragon ascend to heaven strike

A complex move Cologne teaches Ranma to help him beat Happosai, who had

disabled Ranma's strength.



Saotome Ryu Urawaza Hiogi V14.8

"Saotome school underhanded trick secret techniques"

Techniques employed by Ranma against an invincible Ryoga:

Roga Shuhai-tai V14.8.122

"wolf fang attack from behind figure"

Attacking from behind with hooked fingers like a the fangs of a pouncing

wolf. The set-up: Ranma points behind Ryoga and cries "What's that!?"



Moko Ichigeki-tai V14.8.123

"fierce tiger hit figure"

Striking from above like a tiger pinning its prey beneath its paw. The

set-up: Ranma points at the floor, "Someone dropped 100 yen!"



Kaeru Rekishi-tai V14.8.125

"frog run over and killed figure"

Mowing down and crushing like a frog beneath a tire.

Appearance: Nettouhen episode 61. Volume 14 part 8.



Happou Dai Karin special V14.11.180





Kakuto Dinner V16.8.125

Martial arts dinner



Gourmet de Foie Gras V16.11.171

"Gourmet of goose liver"

An old secret martial arts dinner technique used by La Petit Bouche (the

small mouth) to be able to compete with his huge-mouthed contemporaries.

Ranma independently realizes his secret, throwing food from his plate into

his competitors' mouths.

Nettouhen episode 87. Volume 16 part 11.



Shishi Houkou Dan V20.1.9

"lion roar shot"

A technique of projecting one's "ki" (spirit) at someone, which Ryoga

learns from a scroll he got from a civil engineer, who used the technique

for excavation.

Nettohen episode 123. Volume 20 part 1.



Maken Dokoku Ha V20.4.57

"demon dog wailing defeat"

Another Saotome school secret technique that Genma teaches Ranma to deal

with the Shishi Houkou Dan. First, back out of chi-blast projection range.

Then, when you've put sufficient distance between yourself and the

aggressor, yell insults ("ba-ka a-ho ma-nuke!").

Nettohen episode 124. Volume 20 part 4.



Moko Takabisha V20.5.74

"fierce tiger domineering"

A technique of projecting a different sort of "ki" which Ranma discovers to

counter the shishi houkoudan.

Nettohen episode 124. Volume 20 part 5.



Jigoku no Yurikago V21.3.40

"cradle of hell"

A technique Genma uses to prove his strength to Ranma, grabbing him and

cradling him in his arms.

Nettohen episode 128. Volume 21 part 3.



Kakuto Cheerleading V21.7.109

Martial Arts Cheerleading



Ai no Basket Toss V21.9.148

basket toss of love

Carrying a huge pom-pom in each hand, Mariko is thrown into the air by her

cheerleading team, and wraps the pom-poms around her while spinning,

turning herself into one big pom-pom ball.



Koi no Rival Bokumetsu Kick V21.9.149

love rival's eradication kick Mariko uses the disguise (can't see her body)

provided by the previous move, to land a vicious spinning kick to Ranma's

chin.



Otome Gokoro Love Letter Shower V21.10.153

maiden heart love letter shower Making a human-pyramid with her team

members, Mariko sends a flurry of love letters to Kuno - which he is really

happy to see.



Memory Album Attack V21.10.154

Twirling her baton furiously, Ranma sends a stream of sexy photos of

herself at Kuno, to counter Mariko's previous movee. Ranma lords it over

Mariko when Kuno prefers the photos.



Hitu Satsu Baton Cutter V21.10.164

certain-kill baton cutter Mariko sends severds batons, rotating at high

speed at the Seishun kendoist. Ranma protects him, and challengs Mariko -

if Ranma's guy wins, Ranma wins, if Kuno wins, Mariko wins.



Baton Random Nadare Ochi Attack V21.11.171

baton random avalanche drop attack After Mariko sends another batton cutter

at the Seishun man, Ranma counters by throwing batons which intercept

Mariko's, and drop them all on Kuno's head.



Baton Cutter Again V21.11.171.

Mariko sends another baton cutter at Ranma, who prepares to counter.



Niyoi Bo Baton Crush V21.11.172

(a 'niyoi' is a kind of baton carried by priests, 'bou' is a poll, stick or

baton)

priest baton-poll baton crush Jumping high into the air, Mariko's baton

then extends to about 5m hitting Ranma hard on the chin.



Kin To Un V21.11.174

golden volume-measure cloud

(a tou is a grain or fluid measure - alternative translations welcome)

Mariko's team cheerleaders hold their pom-pom's high, and Mariko jumps up

onto the 'cloud'.



Dantai Higi: Unjyo Arijigokuyo V21.11.174

team secret attack: above the clouds ant lion larva

When the Seishun man follows Mariko by jumping onto the clouds, the other

teams members pull him down, while Mariko prepares to finish him off with a

rapidly spinning batton.



Ai no Fanfare Kinkan Tsugeki Ha V21.11.175

(kinkangakki = brass [wind] instrument)

fanfare brass wind severe attack blow of love

Ranma snatches a trumpet from a Furikan band member, and blasts Mariko and

her team by blowing through it.



Ai no Toriko Kumo no Ito Flying Tape V21.11.176

imprisoning spider's thread flying tape of love

Mariko uses streams of sticky tape to grab the Seishun's bokken away.



Ai no Sukedachi Ryodan Kick V21.11.176

double-cut asisting kick of love

Ranma, jumping off Kuno like a spring-board, bicks the bokken, breaking the

tape, and throws it back to the Seishun guy - who drops it.



Ai no Wave Pom-pom Surfing V21.11.179

pom-pom wave surfing of love

Supported by her team members' pom-poms, Mariko then slides down them at

Ranma, holding two large pom-poms. She then makes them spikey, like a huge

sea-urchin.



Hiten Pom-pom Uni Bomber V21.11.180

high-flying twin pom-pom bomber and throws both of them (which curve

through the air) at Ranma and the Seishun guy. Ranma dodges, but the guy

gets hit in the face, ripping off his mask.

Ranma had been getting into the spirit of Martial Arts Cheerleading, and

had been saying things like 'I love you' etc, to the Seishun guy

(embarassing him), and so when Ranma again says something similar, she's a

bit surprised to see that the Seishun 'guy' is Akane.



Ai no Ohen Chotkka Gata Cupid Arrow V22.1.9

cheering right under style Cupid's Arrow of love

After jumping high into the air, Mariko comes down for a baton strike, but

Ranma is distracted by the audience talking about her confession of love

for Akane, and so Mariko gets in a solid strike, knocking Ranma out.



Ai no Hagaijime Two-puraton Attack V22.1.11

full-nelson two??? attack of love

While Kuno holds onto Akane, Mariko goes for a simple baton strike to the

head. Akane avoids it by getting out of the bulky kendo clothes.



Ai no Uragiri Kick V22.1.12

betrayed kick of love

After changing into a cheerleading outfit (not as daring as Ranma's

though), Akane tricks Kuno by pretending to run into his arms, but she uses

the opportunity to slam him with a head-height kick.



Dantai Higi: Yomi Gaeru Ai No Borei V22.1.14

team secret attack: ghost in the dark return of love

Mariko's team raise the unconsious Kuno with their pom-poms, and throw him

into the air.



Ai no Kuchu Itsushindotai V22.1.14

midair two as one flesh of love

While Kuno flies through the air, Mariko jumps onto his back, and prepares

her batons.



Ai no Kageboshi Baton Ryusei Dan V22.1.14

shadow baton meteor bullets

Mariko throws many batons at Akane, trapping her to the floor.



Ai No Haigo Rei Atomic Bomber V22.1.18

from the back soul atomic bomber of love

Coming straight down at Akane, Mariko guides Kuno's bokken (he's still

holding it) to land the final blow at Akane.



Saishyu Ohen: Haigo Rei Kido Shusei Ryo Kyakujo Rei Crash V22.1.19

final cheer: 'from the back soul' course correction double-leg split-soul crash

of love

Ranma takes a position on the floor alongside Akane, and uses her legs to

grip Kuno and smash him head-first through the floor.





Shokei Ken V24.2.32



Roga Ryusei Dan V24.1.9

Wolf-fang shooting-star bullets

Mint suddenly dissapears from view, and re-appears behind Mint, rapidly

throwing many throwing knives at Mousse, pinning him to a wall.



Ryu Sei Hisho V24.2.28

dragon spirit flight

Herb jumps into the air, and flies around Ranma, leaving a trail of hot

chi, and Ranma gets struck hard from two sides, by unseen forces.



Hito Ryu-zan Ha V24.9.145

flying blades dragon slice wave

Herb sends many arc-shaped knives of chi at onna-Ranma, which slice through

solid rock like butter.



Hiryu Shoten Ha Kaiteiban V25.1.20

Hiryu Korin Dan

Hiryu Shoten Ha Revised:

flying dragon descent bomb

After Ranma's first Hiryu Shoten Ha fails to work against Herb, while Ranma

is still under the curse that keeps her permanently female. However, she

starts preparing another Hiryu Shoten Ha, and just then Ryoga comes up

through the ground, with that kettle that'll cure Ranma, followed by a

stream of water that he puts the kettle into - this heats up the water.

Ranma completes the Hiryu Shoten Ha, but again Herb uses his master of chi

to send Ranma flying up with the tornado, and the wind sucks in the hot

water from the gyueser. However, this was Ranma's trap, and the water has

now cured and restored Ranma to male, and comming down the center of the

tornado, he collects a huge amount of chi, and funnels it into a huge ball

(about 6m wide), and finishes of Berb.



Musabetsu Kakuto Ogi

indiscriminate martial arts ultimate secrets



(note: 'en' means circle, as well as yen - then unit of currency)

Happo Go-en Satsu V25.3.4

Happy's five yen kill

Hinako takes out a 5 yen coin (which has a small hole in the middle) and

sucks Happosai's chi/battle aura through it into her, transforming her into

an adult.



Happo Goju-en Satsu V25.5.83

Happy's fifty yen kill

A more powerful version of the 5 yen kill, this one does not need the

opponents to be angry, or be giving off fighting spirit, to suck out their

chi.



Happo Hoop-en Satsu V25.9.119

Happy's hoop circle kill

When Kodachi, Shampoo and Ukyo prevent Hinako from using her coins, she

uses a basket-ball hoop instead.



Happo Tsurisen Gaeshi V25.9.124

Happy's small change paid-back

Hinako makes a triangle from her tumbs and forefingers, and blasts the

collected chi back through it.



Moko Takabisha Double V25.9.141

Ranma fires off two Moukou Takabish's - one with each arm.



Happo Go-en Satsu Double V25.3.49

Hinako puts an arm to each side, each holding a coin, and sucks in Ranma's

double Moko Takabisha.



Shuku Shogan Tsu Homatsu Dan V26.7.105

victory celebration painful eyes foam bombs

Ranma takes a crate of beer, shakes it, throws all the bottles up into the

air, uses his hand to cut off all the tops, then sends the foaming bottles

into the eyes of the orochi, paining it.



Musabetsu Kakuto Saotome Ryu, Yamasen Ken

indiscriminate martial arts Saotome school, moutain of a 1000 fists



Umisen-Ken V28.2

sea of a 1000 fists



Moko Kaimon Ha V28.2.24

fierce tiger crashing through gates

Right after shouting "Don't move!" very loudly, Ryu strikes at Ranma,

throwing both arms in a curving motion away from him (a bit like roughly

pushing through two doors) and kicks him at the same time.



Dokuja Tanketsu Sho V28.2.27

poison snake deep hole blow

While Ranma is distracted by seeing his mother, Ryu strikes out at Ranma

with his palm flat, fingers first at Ranma's heart, and gets close to doing

some very serious damage to Ranma.



Kinshi Kinbakusho V28.3.45

gold cord tight binding soar

Ryu ties up Ranma with some rope, immobilising his arms.



Geimon Tetsu Sen Shi V28.3.46

welcome gates fan fingers

Ryu does a move similar to the Dokuja Tanketsu Shou, but this time to

Ranma's stomach.



Kijin Raishu Dan V28.5.80

demon god assult bomb

Ryu pracitces his move on a 5m high solid rock/metal Budda, breaking it

into large slices with thrown chi-blades formed by pulling one's hands away

so fast is forms a vacuum.



Haku Dato Shin Sho V28.6.98

white snake reliable fist

While Ryu tries to hit Ranma with the Moko Kaimon Ha, Ranma dodges below,

and hits Ryu's chest with a rapid series of fingers-first strikes, that

send damage right throgh Ryu's body, and out the other side.



Gai Ko Retsu Ga Dan V28.7.103

armored door fierce fang descision

Ryu tries the Geimon Testu Senshi again, but this time Ranma catches the

hand in his moth.



Shichu Rakuchi Sei V28.7.104

support fall-to-earth posture

Ranma grabs Ryu's arms with his feet, and pushs Ryu's legs apart with his

arms. He follows by doing a Haku Dato Shin Sho to Ryu's back.



Kaichu Hoju Satsu V28.7.113

in-the-pocket round hug death

Ryu uses an opening to trap Ranma's arms, and crush his chest in a

bear-hug.



Goshin Ryu Sei Fu V28.8.118

body-defence meteor cloth

Ranma free's his arm from Ryu's bear-hug, takes out a piece of cloth and

wraps it around Ryu's head.



Ri Giyo Hon Shin V28.8.119

carp body wave

Following on from the Goshin Ryu Sei Fu, Ranma breaks out of the bear-hug,

and throws himself over Ryu's head.



Haizan Tokai Tai V28.8.120

carry-mountain fall-in-the-ocean posture

Ranma follows on from the Ri Giyo Hon Shin, to take Ryu's back, and put Ryu

in a strange-hold.



Goshin Dai Ryu Sei Fu V28.9.138

body-defence shooting star cloth

As Ryu prepares another Kijin Raishu Dan, Ranma takes out a large piece of

cloth, and begins to wrap them around his body. Just as Ryu's chi blades

are about to hit Ranma, he suddenly dissapears from view.



Kijin Dai Ran Bu V28.9.143

demon god big mad dance

Still unable to find Ranma, Ryu does a spinning Kijin Raishu Dan, sending

chi blades all over the place, in a desparate attempt to hit Ranma.



Sai Dai Kyu Kijin Raishu Dan V28.9.147

first-rate demon god assult bomb

With Ranma right above him, carrying a huge sack, Ryu fires a fierce Kijin

Raishu Dan right up Ranma.



Yasha Tan Kai Ho V28.10.148

demon deep sea warp

This is just what Ranma needed, and uses the sack to trap the Kijin Raishu

Dan's vacum, and having earlier softened the earth around Ryu, it rises up,

and is combined with the contents of Ranma's sack, to completely bury Ryu

in a 10m wide mound of earth.



Kyofu no Maken Hoo Ken V29.1.7

terrifing demon blade - pheonix sword

With the phoenix chick on his head emmiting a blinding aura, Kuno finds

Ranma an easy larget for his bokken.



Ja ken V29.2.25

snake [style] attack

Figuring that a snake is a bird's worst enemy, Ranma tries a snake-attack.



Chogi Kaze Kyuin Ho V30.9.139

super skill - cold vacuum clamp

Happosai had earlier given Ranma a cold, which had given him such a high

feaver, the water boiled off him, keeping him (almost) permanently male. To

get back his coveted female-Ranma, Happosai clamps Ranma's head in his

mouth and sucks back the cold.



Toppatsu Higi Hyoga Reppo Soku V30.10.158

instant secret art - glacier storm breath

Having been stuck in the freezer for several hours, Ranma is completely

covered with ice - now all water freezes to him, so if he gets wet, he'll

stay female permanently. When Happosai tries to get Ranma with a bucket of

water, Ranma blasts with a stream of cold air and flying ice shards.



Raijin Mohitsu Ken V31.1.9

Thor's writing brush strike

Rakutarou writes an insult on Ranma's cheek.



Nikawa Kinbaku Boku V31.1.19

tightly bond Chinese ink

Rakaurarou uses his ink-brush to send ink in translucent ribbons around

Ranma, trapping his arms.



Nikawa Kinbaku Boku Kumo no Ito V31.2.29

tightly bound Chinese ink spider's web

Rakaurarou creates a spider's web from his ink, and put a bra in the

middle, which lures Happosai into the trap.



Enjin Kaen Boku V31.2.31

Chinese ink circle blaze

Rakaruaro draws a circle around Ranma, and sets the whole thing on fire.



Shou Hitsu Baku Retsu Dan V31.2.31

small writing - splitting bomb

Rakaruarou follows by blowing the tip of his ink-brush at Ranma, which

explodes.



Saiaku Ogi Danshi Kyo Kin Atsu V32.2.35

the worst secret male chest muscle presure

To get back at the two perverts, onna-Ranma presses Rakaruarou and Happosai

to her chest and jumps into the hot-water bathes. this reveals that

Rakaruarou is in fact Lukkosai (alias Lucky), who had been cursed in the

drowned-boy pool.



Wasbi Baku en Boku V31.3.40

horseradish - - Chinese ink

Lukkosai sends a few missiles from his brush at the water under Ranma and

Happosai's feet, causing a tear-gas like effect.



Kocho Rabu

butterfly wild dance

Lukkosai creates a cloud of dazzling butterflies.



Ningen Pump V31.7.109

Human pump After Hinako almost drowns, Ranma saves her, and pushes on her

chest to send the water gushing out of Hinako's mouth.



Haiei Happo Tsurisen Gaeshi V31.7.109

backstroke Happy's small change pay-back

After sucking in some of Ranma's chi, adult-Hinako uses the Happou

Tsurinsen Gaeshi to send herself flying backwards, sending the boys (who

were going for Hinako) flying like skittles.



Happo Tsurisen Butterfly V31.7.114

Happy's small change butterfly In another attempt to swim, Hianko uses

another chi-blast to send herself flying into the air.



Rolling Soba Chuka Fu V31.8.130

rolling soba chinese style

After Ryoga and Kuno gang up on Ranma, he takes a huge mound of soba

(noodles) and wraps it around Kuno and Ryoga.



Ashura Flash V32.3.44

Ashura flash Ashura's aura glows so brightly Pantyhose is blinded.



Ashura Fire V32.3.45

Ashura fire All of Asura's heads breathe out fire.



Roku Sho Ryusei Randa V32.4.55

six-fist comet random-shots

Ashura fires 6 smallish balls of hot chi at Pantyhose - one with each arm.



Ashura Saidai Ogi! Karyu Dairin Bu V32.4.64-70

Ashura's greatest feat! Fire dragon great circle dance

Ashura spins her arms around rapidly, and uses her chi to create a huge

tornado of fire (about 20-30m wide, and at least 50m high), that lasts for

a while.



Musabetsu Kakuto Saotome Ryu! Toshu Koko Randa V32.5.76

Indiscriminate fighting Saotome style Empty-Handed Filial Piety Random

Strike Ranma figured out Ashura's "Source of Power" and does a special move

on her back - a rapid series of high-speed moves to her upper back - which

restores Ashura's energy to full power. Because Ashura has 6 arms, she has

trouble with back-ache, and needs magnetic plasters to keep up her full

powers. To remedy this Ranma gives her a back-rub.



Ashura Saishu Ogi! Raija Ten Chu Satsu V5.5.77-80

Ashura Ultimate Mystery! Thunder Snake Heaven's Retribution

Ashura powers up (gets a rather impressive aura) and fires many lightning

bolts at Pantyhose - which he dodges, but then her real attack hit him - a

huge lightning bolt strikes him from above.



Tako-chan Daio Special Happiyaku Randa V33.10.153

tako-chan great-king special 800 wild shots

Tako fires a great many takoyaki balls at Ukyo - Ranma blocks them by

putting her huge spatula in the way.



Okonomi Gaeshiya V33.11.172

yor choice return

Ukyo fires a couple of okonomiyaki at Tako.



Kinbaku Gomu Iri Takisoba V33.11.173

tighyly binding rubber encasing taki-soba

Ukyo tries to trap Tako with a thick rope of rubber nooldes.



Kosoku Hana Gatsuo Ranbu V33.11.173

binding flower gatsuo wild dance

Tako throws bits of gatsuo all over the place, hampering Ukyo.



Takoyaki Gaeshi V33.11.174

takoyaki returned

When Ukyo parries Tako's huge syringe-like weapon, he twists it and Ukyo

around, throwing her off the building.



Takoyaki Amime Doshi V33.11.174

takoyaki mesh continued

Tako fires a round of tiny takoyaki at Ukyo.



Special Okonomiyaki Toku L-size V33.11.177

special okonomiyaki extra special L-size L=large

Ukyo heats up a large metal plate with a blow-torch, and makes a huge

okonomiyaki (about 3m wide) and throws it at Tako.



Okonomiyaki Takoyaki Henge - Tako-chan Daio Odama otoshi V33.11.17

okonomiyaki to takoyaki transformation - tako-chan fallen great king

big-ball Tako uses his weapon to grab and take Ukyo's super-okonomiyaki,

then he wraps it around himself, turning it into a takoyaki ball, and comes

straight down on Ukyo.



Happo Tsurisen Gashi Onnen Bazooka V34.4.62

Happy's change returned revenge wish bazooka Angry at the Principal, Hinako

fires a huge Happo Tsurisen Gashi at the him (taking out a large piece of

the wall) and Ranma just manages to dodge.



Happo Tsurisen Onnen Hyakubai Gaeshi V34.4.67

Happy's change revenge wish returned 100 fold

Hinako blasts the Principal point blank, sending him flying into the distance.



Hohoemi Sannen Goroshi V34.11

smiling three years of murder

A speciality of the Jokezoku (Shampoo's village) when upset with some male

- typically the husband. Basically involves playing petty and painful

tricks for 3 years while pretending to be happy. For example putting pins

in his shoes, 'accidentaly' tipping food/drink onto him, 'accidentaly'

tripping him up, 'accidentaly' hitting him with a fly-swatter while going

for flies and breaking his favourite bowl. This is what Mousse fears

Shampoo is going to do when he accidentaly drops a firework onto her, and

it goes off in her face.



Netsu Oshibori Hyappon Randa V35.6.92

steamed towel multiple wild shots

Konatsu fires a volley of steamed rolled-up towels at Happosai - several

lodging in his mouth. Konatsu then follows with a strike to the head with a

glass bottle.



Fujin Seikyu Shyo V35.1.94

wind blade bill

A wirlwind of 150,000 yen bills surround Ranma, and slice through his clothes.



Happo Bijin Shuriken V35.1.94

eight ways beauty shuriken

Konatsu throws a volley of shuriken at Ranma.



Kunoichi Ninpo Hissatsu Kurenai Jigoku V35.7.110

Kunoichi invisibility art certain kill crimson inferno

Konatsu gears up for a big move - but she just kissed Ranma - living a

lip-stick mark. Akane beats him up for flirting.



Kurenai Jigoku Kuchibiru Choku Geki Dan V35.7.112

crimson inferno lip direct hit

Konatsu's ugly sisters prepare to do a deadly kiss attack on Ranma. He

smashes them into the ground, making a large crater.



Sanmi Ichitai Ninbo Jikkurito Okamuga Ii

Ogi!! Pyramid!! Yakan!! V35.8.123-4

three people as one body invisibility perfect and good worship

fan!! pyramid!! kettle!!

Konatsu's two sisters and foster mother prepare a combination move, but

they just get into silly formations, then leave in a cloud of smoke.



Kunoichi Ninbo Kansha no Shirushi V35.8.125

kunoichi invisibility art mark of gratitude

Konatsu's so greateful for Ranma's kindness that she covers Ranma with

kisses, and gets smashed into the floor by Akane.



Hyappatsu Hyakuchu Shuriken V35.8.129

100 thrown 100 middle shuriken

The thin ugly sister and mother throw a lot of shuriken at Ukyo.



Kunoichi Ninbo Anko no Ejiki V35.8.130

kunoichi invisibility art anglerfish's prey

The big fat sister rises out of the water in a fish disguise and grabs Ukyo

in her mouth.



Kunoichi Ninbo Mizu no Ikimuno V35.9.135

kunoichi invisibility art water creatures

The three ugly female ninjas appear out of the water in water creature

diguises.



Kunoichi Ninbo Umigame no Sjusan V35.9.137

kunoichi invisibility art sea turtle's childbirth

The mother fires a load of eggs at Konatsu, while disguised as a turtle.



Kappa no Sara Flash V35.9.137

river sprite's dish flash

Kappa = Japanese mischievous riversprite

The thin sister's bald spot radiates light, dazzling Ranma.



Kunoichi Ninbo Muri no Ikimuno V35.9.146

kunoichi invisiblity are forest creatures

The three ugly ninjas drop on Ukyo and Akane disguised as forest animals.



Saotome Ryu Urawaza, Kyoi Shouaku Takazume Ken V35.9.147

Saotome School rear skill, bust size commaning hawk talon

Ranma doesn't like fighting all out against girls, so he takes her from the

back and grabs her chest. This is designed to make her scream, and be

distrated so Ranma can take care of her. Doesn't work though.



Kunoichi Ninbo Hiougi Futokoro Gasumi V35.10.151

kunoichi invisibility art special secret bosom haze

A cloud of choking mist comes out from Konatsu's chest, making Ranma sneeze.



Saotome Ryu Kasumi Gaeshi V35.10.151

Saotome School haze Returned

(note the gasumi in Konatsu's special move, and the Kasumi in Ranma's are

both the kanji character Kasumi, which is also the same as the eldest Tendo

daughter) Ranma returns the mist by flapping a small fan.



Kokorobakari no Senbetsu Da Yo V35.10.163

small gift selected for you

The ugly mother throws a stick of dynamite at Konatsu as she runs back to

Ukyo - and Akane and Ranma. Ranma smashes it back with a tennis racket, and

the explosion rips off Konatsu's clothes, showing that the person is in

fact male - has a completly flat chest.





Special Moves Extra Info



Kachu Tenshin Amaguriken - faster than a speeding bullet

Introduced in V5.10.

Cologne has given Ranma a pressure point jab that makes Ranma so sensitive

to heat she can't turn back to a boy, but Cologne has a 'Phoenix Pill' that

will cure Ranma. After a week of battling Cologne, she takes Ranma outside,

and sets up a small fire. She then puts some chestnuts in the fire, and

grabs them out so fast her movements blur, and she takes out all the

chestnuts without getting burnt. She tells Ranma if she can master this,

the Kachu Tenshin Amaguriken, then she'll easily be able to recover the

pill. Ranma trains hard, and eventually she gets fast enough to recover the

pill - though the first one was a fake.

Some time later, Cologne teaches Ryoga the Bakusai Tenketsu, which makes

Ryoga very good at taking damage, and Ranma does a super-fast blast of hits

on Ryoga, where he hits the same spot on Ryoga several hundred times so

fast it looks like one hit. Ryoga gets hits though a tree from the power of

the punch, but it didn't hurt him too much. However, Ranma never said he

used the Kachu Tenshin Amaguriken as a specific attack, rather as he used

the speed from training using the Kachu Tenshin Amaguriken. In the manga,

this move is only mentioned in V5.10-11, and nowhere else does he do such a

blast of hits as he did on Ryoga. But in the anime, Ranma uses the attack

as a special move fairly often, though he often shortens saying it to just

Amaguriken.

So, in the manga, it seems the Kachu Tenshin Amaguriken is a training

method, and an indication of speed, and not an actual move, while in the

anime, it is a special move.



Bakusai Tenketsu - why chew on rocks when you can break them with a finger?

Introduced V6.5, where it was shown by Cologne, used several times against

rocks near Ranma in V6.7-8, and has also used it in, V24.5, V25.1, V27.9

and V33.5 To help Ryoga beat Ranma, Cologne shows him the Bakusai Tenketsu

- she taps a boulder and it shatters (almost explodes) into small

fragments. Genma explains to Ranma that the attack is based on the fact

that everything has a weak point, and by hitting it right, you can destroy

that thing. Cologne trains Ryoga by suspending him and a boulder each from

a rope, and swinging Ryoga at the boulder, who then has to concentrate and

destroy it with his finger else he smashes onto the rock. After a week of

training, Ryoga can not only make rock explode sending shrapnel everywhere,

but can take blows far more easier because of the training - he's gotten

very used to being hit by rocks etc.

Since the attack only works on rocks and reasonable similar substances (it

has worked on wood), but not humans, Ryoga doesn't use the attack much

later, but does occasionally find it useful - he can practically tunnel

underground with it.



Happo Daikarin - Happosai bombs away!

Introduced V11.4, and is used frequently.

When Happosai was training Genma and Soun he obliterated them after they

tried to run him over with a boulder with his terrifying ultimate move.

This also ruined a bra, and Happosai decided to 'bury' the move - he wrote

it onto a scroll, then hit it under a boulder. Back to the present, one day

Ranma, Genma and Soun all gang up on Happosai, who decides to use his

ultimate move - which scares the hell out of Soun and Genma. But it doesn't

work and Ranma wonders what Happosai was trying to do with his strange

motions while doing the move. Happosai wants the scroll back, and the

others want to stop him, but they have trouble as the boulder is in a

women's open air hot springs, where Akane just happens to be. However, not

even Happosai can read his own hand-writing because it's so bad, and tears

up the scroll, but he does remember it after Ranma smashes him with a

concrete grass-roller. Later, Ranma finds Happosai standing over Soun and

Genma, who are both unconscious and burnt. Happosai then strikes a match

and throws a small round bomb with a fuse at onna-Ranma. Since Ranma was

carrying a tennis racket at the time, she just hits is back on him. The

same happens with the next bomb, and Happosai makes a huge bomb (about 3-4m

high), but Ranma just kicks him over a cliff with it. Later, a badly burnt

Happosai is seen on TV - he did survive the massive explosion.

Happosai uses his little bombs quite often, and they can be very effective

against even the most difficult of opponents. However, Ranma does use the

move's weakness against Happosai when he can.



Hiryu Shoten Ha - Instant tornado, just add angry hot chi!

Introduced V13.4. Cologne used it on Happosai when they were both young -

see V13.9, and shows does it on Ranma, Ukyo and Genma in V13.4. Ranma uses

it on Ryoga in V13.7, Mousse, Kuno, the Principal and Happosai in V13.10,

Herb in V24,1 and V25.1, Happosai and Lukkosai in V31.3 and used by Ranma's

copy in V35.3 against Soun and Genma. Also used twice against Saffron, and

in the last chapter, to break the Dragon Tap.

Happosai made Ranma as weak as a child by burning a special mark onto his

back. Since only Happosai has the chart with the curse, Ranma must defeat

him to get his strength back - as a note, he still has his speed at this

time. While training in the with his dad, and Ukyo (who has come to cook,

and use the opportunity to get closer to Ranma), Cologne shows up, and says

she'll teach him the Hiryu Shoten Ha - a secret move of her village. She

tells the others to attack, and some distance away, Akane who is walking to

the site sees a huge flash of energy, and Ranma falls down to the ground

right next to her. However, Cologne says that Ranma only has a 20% chance

of learning the move in his current weakness, but he says he'll learn it in

3 days.

The training is hard and difficult, and the first part involves Ranma

having to spiral in on his enemy while staying calm and cool. Genma's

embarrassing photos of Ranma, and other distractions give him problems, but

after training all night he has finally perfected the first part. The next

part is to keep himself cold while standing on a rock in the middle of a

hot spring, while being attacked by Ryoga (who wander by, and decides to

help Ranma), and spiralling in. Ranma does well at this, but Cologne hits

Ryoga for not attacking all-out as Ranma needs to use hot chi.

Later, Akane wraps bandages around her arms, and sets them on fire, to give

Ranma the hot chi he needs, but her clothing catches on fire, and her top

is ruined. However, Ryoga gets very pissed at Ranma for seemingly molesting

Akane, but Ranma deliberately makes Ryoga more angry (eg "Sorry Akane,

you're so cute I had to attack you") so he can get Ryoga to attack all out.

This works a bit too well, and Ryoga punches Ranma into the side of the

mountain, making a large dent. However, despite this, Ranma starts working

on the move and begins spiralling in, staying cool, while channelling

Ryoga's hot chi into into a spiral.

Just before Ryoga is about to kill Ranma, he unleashes the finishing move -

a punch at the air using all the concentrated energy from Ryoga's chi. A

blast of energy follows, and huge gusts of winds surround the area, and a

tornado (which is perhaps over a mile high) is the centre. Ryoga falls from

the sky, his clothing shredded, and almost dead from the injuries. Ranma

isn't too well off either - he's sitting in the middle of a shallow crater,

with spiralling inward cracks in the ground, with most of his shirt

shredded.

The move uses your opponents' energy against them, though the resulting

tornado can wander into others. The most dangerous part is the main blast

of super-concentrated energy which will wreck anybody if they get hit by

it, though anyone getting caught up in the tornado will probably loose

consciousness (or at least get very dizzy from the high speed spin). People

caught in the tornado often get flung out spinning so fast they can dig a

hole in the ground. Herb and Ranma are the only people known to have had a

Hiryu Shoten Ha used on them without being hurt. Herb, a master of chi,

knew of the deadly attack of Cologne's village, and uses cold energy just

as Ranma executes the move, and just gets sucked up into the wind, but

comes flying down the centre of the tornado an blasts Ranma. Later, Ranma

deliberately tricked Herb into doing the same thing, but this time Ranma go

sucked up - and he then came down, having collected a huge amount of energy

and wipes out Herb. Note, the tornado can last up to a few minutes. In

later volumes, Ranma has gotten better at using the move, and can execute

it very quickly.



Shishi Hokodan - I want you to know, I'm feeling very depressed.

Introduced V20.1. Used by Ryoga way over 10x in V20.1-5 on Ranma, and 3x in

V33.3-5 on Ranma. He has used the full version about 7 times 20.4-20.6 on

Ranma , and once in V24.7 against Lime. Ranma has used it once on Genma in

V20.2, and about 8x in V20.2-4 on Ryoga.

While trapped
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Unread postby Manfrid (архив) » 12 Apr 2005, 18:45

2[b]Siberian-Troll[/b]



А продолжение?



Но я не об этом. Врядли кто-то из местных этого ещё не читал, но новичкам может понравиться.

[url="http://artreal.exler.ru/theme/hroniki/"]Про русских NWC[/url]
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Unread postby Manfrid (архив) » 16 Apr 2005, 19:50

Случайно попалось, что боязнь кошек называется айлурофобия и ею страдал Наполеон.
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Unread postby chebmaster » 16 Apr 2005, 23:36

[quote]боязнь кошек называется айлурофобия[/quote]

Ента аллюрофобия супротив некокену - всё одно што котёнок против тигры. Саблезубой.
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Unread postby chebmaster » 25 Jun 2005, 20:39

Сел недавно, по старой памяти, поиграть в Doom 2.

И поймал себя, что называю импов (рис.1) йомами... :like:



...но до чего же мне некоторые монстры и спецэффекты удались - прям не хуже, чем в Doom 3.

А всё оттого, что труда я в них вбухал немеряно (рис. 2, 3)
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Unread postby Лана (архив) » 29 Jun 2005, 10:17

Я, если честно, мало читаю на английском сейчас. Точнее вообще не читаю. Но тут меня пробило, Hitori соблазнил меня фиком Destiny Child... и вот я начала его читать... и прочитала ажно 3 страницы! Как получаю письмо от Тролля с переводом.

Не судьба мне читать фики на инглише, подумала Лана :like:
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Unread postby Hitori (архив) » 29 Jun 2005, 12:36

Lana, звиняй :like: Не виноватый я!
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Unread postby Siberian-Troll (архив) » 29 Jun 2005, 15:33

Ну-у, перевод-то я не закончил...





_____________________________

Какой я зло... сказал Дарт Вейдер...
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Unread postby Лана (архив) » 29 Jun 2005, 15:45

[b]Hitori[/b],

поздняк метаться! :like:
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Unread postby chebmaster » 29 Jun 2005, 21:45

[quote]Я, если честно, мало читаю на английском сейчас.[/quote]

[в ужасе] Теряешь квалификацию!! :like:
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Unread postby Лана (архив) » 30 Jun 2005, 11:35

[b]Cheb[/b],

;) ;)

[i]Иногда лучше переводить, чем же... эээ читать![/i] ;)
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Unread postby SergeyR (архив) » 30 Jun 2005, 12:55

Лана, ты помнишь, где твоя метла лежит?
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Unread postby Лана (архив) » 30 Jun 2005, 14:54

[quote name='SergeyR' date='30 Jun 2005, 13:55']Лана, ты помнишь, где твоя метла лежит?

[right][post="82237"]<{POST_SNAPBACK}>[/post][/right][/quote]

Я теперь использую мощную продвинутую технику типа экскаватора!
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Unread postby SergeyR (архив) » 30 Jun 2005, 15:51

Лучше вернись к метле - у эскаватора слишком большой замах. Посты Ser LK и мой были еще в тему.
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Unread postby Лана (архив) » 30 Jun 2005, 16:39

Ну вы такие придиииирчивые....
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Unread postby Лана (архив) » 30 Jun 2005, 16:42

I like to move it, move IT! ;) ;)
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